All-time top software

Latest added software

Latest released software

Tags

Top software of the month

Sprite Editor
Sprite Editor
Copyrights:
Developers:
Publisher:
Legal status:
No information
Rating:
(0.00)
Release from Mikro
Sprite Editor v1.2 (2002) Mikro [EN].doc

Atari Text Format

Uploaded file:

Sprite Editor 1.2.doc

Size:

7030 Byte

Date:

2002

Language:

Country:

Release:

Version:

1.2

MD5:

6cfeffb50cbdd219745f401f695e84e4

Added: SysAdmin,
2019-08-03 08:09:48
Downloaded: 0
Release from Mikro
Sprite Editor v1.2 (2002) Mikro [EN].txt

Uploaded file:

Sprite Editor 1.2.txt

Size:

7194 Bytes

Date:

2002

Language:

Country:

Release:

Version:

1.2

MD5:

579a70a25deef20065781a48816b1431

Added: SysAdmin,
2019-08-03 11:09:48
Downloaded: 0
Release from Mikro
Sprite Editor v1.2 (2002) Mikro [EN].xex

Executable file (XEX)

Uploaded file:

Sprite Editor 1.2.xex

Size:

4158 Byte

Date:

2002

Language:

Country:

Release:

Version:

1.2

MD5:

93106bbe0621e1f8ef26dcb4309222e2

Added: SysAdmin,
2019-08-03 14:09:48
Downloaded: 0

Sprite Editor 1.2


I. Introduction


Sprite Editor (SE) is a little tool for making animated sprites with some new features. Main of them are: 26 positions, independent colors for each position, integrated editor & animator, nice design :) and (hopefuly) easy manipulation. You can quess why did I do it... Hm, why. Some months ago (october 2000) I became an idea to make a cool game for our little Atari, but I needed some tool just for making animated sprites. I found only one: Sprite Idon'tknow_what :) by Lufa/Satantronic which was ...uhm... very primitive (sorry ;-) So I started with coding THIS :) SE is ofcoz freeware!

II. Function overview


Editor:

1,2,3,4 - Set sprite

No comment :)

5,6,7,8 - Set color

UP/DOWN - select shade of sprite LEFT/RIGHT - select the color of sprite RETURN - confirm colors

Arrows - Move cursor

No comment :)

CONTROL+Arrows - Move sprite

Hold CONTROL and move cursor - you will move (rotate) the whole sprite

SHIFT+Arrows - (Un)draw line

Hold SHIFT and move the cursor - you will draw a line

SPACE - (Un)draw point

No comment :)

H - Horizontal mirror

Mirrors the actual sprite by X-Axis. It's depend on 'Big Windows' settings (look at 'B' key)

V - Vertical mirror

Mirrors the actual sprite by Y-Axis

I - Invert

Inverts the actual sprite - $10 or $20 bytes long (look at 'B' key)

INSERT - Copy

Copy the complete position ($20 bytes) incl. colors to the another one

DEL - Erase sprite

Erase the actual sprite - $10 or $20 bytes (look at 'B' key)

CLEAR - Erase position

Erase the complete position ($20 bytes). The colors will be preserved

SHIFT+CLEAR - Erase all

Erase all positions and set the color of actual sprite to all positions

P - Position select

You can enter A-Z, 26 positions at all...

B - Big windows toggle

You can change the actual size of sprite - $10 (16) or $20 (32) bytes. So you can edit bigger sprites than can be on the screen (using CONTROL+UP/DOWN)

W - 2 windows toggle

Here you can set 2 windows - it's useful when you need wider sprite than 8 bits. Of course you can have max. of 2 sprites in one window

TAB - Next window

Works only if 2 windows are active. In the 1st window you can use sprite 1 or 2, in 2nd window sprite 3 or 4

M - Animator

Exit to the Animator (the data & flags will be not changed... of course :)

ESC - Quit to DOS

No comment :)

CTRL+D - Change actual device

You can type whole name of device (e.g. D1) or just first letter and press RETURN if number is OK

CTRL+L - Load

SE looks for PM.DAT and COL.DAT files in actual directory and loads them

CTRL+S - Save

Saves actual players and colors. In fact it's simple memory dump from $3800 to $44ff (PM.DAT) and from $3400 to $3467 (COL.DAT)

Note: sometimes, bcoz of bad synchronisation may be fonts and DLI after i/o operations corrupted. Simply go to Animator and back to Editor (M key) and nice design is back :-) I'm very sorry for this, but it's harder to fix it as you could think :-)

Animator:

Animator is 2nd part of my work. It's simplier than Editor, because it was coded during 3-4 days. Very nice feature is 'parallel' running - you can change speed, size, definition, etc during playing animation! I was very suprised when I found it ;-)

D - Define animation

Now you can enter letters which represent the position. Maximum is 80, you can use DELETE. After typing press RETURN

R - Run animation

Pressing 'R' you stop/run playing the animation. If you have set 2 windows, it will be detected and sprites 1/2 will be played next to 3/4

S - Speed option

1 = positions are changed each Vertical Blank 2 = positions are changed each second Vertical Blank 3 = positions are changed each fourth Vertical Blank 4 = positions are changed each eighth Vertical Blank

Z - Size of sprites

It can be normal, double or quad

C - Size correction

ON = corrects the shape of pixels (to be squares) OFF = classic Atari representation: 1 pixel is 1 scan line wide

O - Collisions

ON = result of collision of sprite 1 and 2 or sprite 3 and 4 is 3rd color OFF = no collisions, sprite 1 has got the highest priority, sprite 4 the lowest

M - Editor

Exit to the Editor, animation is stopped

ESC - Quit to DOS

No comment :)

III. Hardware requirements


Nothing special - each 8-bit Atari (PAL/NTSC) with 48 kB of memory. Tested also under Atari800Win emulator...

IV. Sprites & colors in the memory


$3800: sprite 1, position A $3820: sprite 2, position A $3840: sprite 3, position A $3860: sprite 4, position A $3880: sprite 1, position B ... etc to $44FF

$3400: color of sprite 1, position A $3401: color of sprite 2, position A $3402: color of sprite 3, position A $3403: color of sprite 4, position A $3404: color of sprite 1, position B ... etc to $3467

It's very simple to make any routine for replaying... if you have any problems, contact me, OK?

V. Future plans


Game for Atari XE/F030 - with IMO very original idea, but it will be very hard to code... Probably for 320 kB and probably after Falcon version... Demo/intro/anythingforthe_scene for Atari XE/F030, especially Falcon !!!

VI. Contact


Bug reports, improvements, ideas, money :) send to:

Smail: Miro Kropacek Budatinska 23 Bratislava 851 05 Slovakia Europe ;-)

Email: mk20432@decef.elf.stuba.sk or mikro@atlantis.sk (only in emergency :)

VII. Greetings


Big hello goes to:

XI, Dodo, Lufa, Jookie of Satantronic Jiri Bernasek aka BEWESOFT Zdenek Burian of FLOP Radek Sterba aka RASTER Tiger of New Generation BLB of Cobra Lewis of Aids Vasco of Tristesse Dely of Atari Area Mad Butcher of F2 and all others who keep our Atari scene alive...

VIII. History


v1.0 [07/2001] - first official release

v1.1 [3.8.2001] - sprite animator fixed; options like size or correction are now unchanged after switching to editor

v1.2 [6.8.2002] - added save/load function. I was too lazy, but Raster and Mad Butcher kicked me to do it:-) Btw look at release date - 1 year after 1.1 version (in fact I didn't do ANYTHING on little XE... well, Falcon rulez more than XE :-)

I hope, you'll enjoy this little tool and wait for my next productions !

MiKRO, 6.8.2002, Bratislava/Slovakia

Warning!
You must log in to add a comment!
There is nothing here yet.