

xex2cas.zip
Size
57751 Byte
Date
2003
Language
Country
Release
Bit Depth
x32
OS
Windows
Version
1.0
MD5
ef5940a8200bb191eb14425047748824
xex2cas (Source).zip
Size
1980 Byte
Date
2003
Language
Country
Release
Version
1.0
MD5
3eab3e13d4b7d96e6eb996a50742b88d
XEX2CAS.TXT
Size
1937 Byte
Date
2003
Language
Country
Release
Version
1.0
MD5
99a0a3d136cc3ea24839ecb0bc446977
Bytes Date Time File ------------------------------------------------ 120832 2003-09-28 15:43:30 XEX2CAS.EXE 1937 2003-09-30 21:31:48 XEX2CAS.TXT
Bytes Date Time File
------------------------------------------------
7264 2003-09-28 15:43:06 XEX2CAS.CPP
Why did I build this?
The other day, when I was surfing the net, I found the new version (3.1) of
Atari800Win Plus. This emulator can read cas files. But the problem is that
writing to this file is not implemented yet. In the help file there is a note
what a cas file is and of course a link to the wav2cas page. When I saw the
wav2cas program I did not believe that it would work. So I got my old Atari
and I connected my XC12 and tried it.
First, I wrote a simple program in Basic :) and ... It Works !!!
So, next I decided to convert some old application on my very old cassette to
cas file. A few errors, but I sampled my program three times, and I compared
the hex file, next I corrected it. (I wrote my own simple application to
change a hex file to cas). It Works too !!!
I decided to test cas2wav. I thought, on the net are more old games for Atari,
so why can't I use it to test on my real Atari? Now this is the problem.
All games or almost all games are in DOS format, and additionally the emulator
can't write them to cas files. Another problem is that for all DOS files we
must add some cassette boot loader (you know !-file).
Hmm... I found that amongst my old cassettes some game had it. I sampled
this and changed it to cas. On the emulator I converted it to a clear file.
At the end of my crazy work I wrote a program in C++ which converts xex files
to cas and adds a boot loader.
How it works?
Let us assume I have a file "seawolf2.xex". :)
I write:
xex2cas seawolf2.xex seawolf2.cas
And now in my directory I have seawolf as a cas file. Next of course use
cas2wav and write the file to tape.
Finally, Start + Option and I have my new (old) game on my Atari.
I know that is crazy but I love Atari :)
I think my program is a nice supplement to the cassette utilities.
For all questions my e-mail is always ready,
Regards, Gienek.
plug@poczta.fm